Sunday, 1 November 2015

Testing Materials

Using the material editor, I have been testing out materials and what effects these have on the models, and their rendered look.

 This first render here has the shininess of the metal set to 10, it still seems nice and shiny with the bright panels, but not showing any reflections.
And then here the shininess is set to 100.  It now has a mirror finish to it.  There are reflections of everything on everything.  This makes it quite hard to read, a bit like the end of Enter the Dragon with the mirrored chamber...

Neither of these settings we appropriate, but I thought I would experiment with them to see how the looked.

I feel I want a matte look to the desk, as opposed to a shiny one.

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