Monday 30 November 2015

TIE Zoom Out Test

I made a quick clip in After Effects today, testing 2 image sequences.  One of them rendered normally, the other the rendered with ambient occlusion.  The ambient occlusion object makes shadows much richer, so it gives a much better depth to object.

Here is the final outcome:


As this is a test, I only rendered it at 640 x 480, so that it would render quicker.  When it comes to the final video, it will be rendered at 1920 x 1080. 800 x 600.

With the ambient occlusion render, I won't do that on all clips, due to the rendering time as I would have to render each sequence twice, and with only 2 weeks remaining there isn't the time to render double the amount sequences.  Another point to note, is that due to being set in space, a lot of the shots will be at quite a distant so that if there was an ambient occlusion image sequence rendered, the viewer wouldn't notice the depth of the shadows, so the quality lost wouldn't be noticed.


This is an image with the ambient occlusion texture applied to all polygons.  In the video, I just turned the windscreen off.

This is an image with a plain grey blinn on, not an ambient occlusion map.  This is a white TIE with a skylight that will create an ambient occlusion map, using the scanline renderer.



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